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A Board Game More Complex Than Chess

September 12, 2026 · The Quoridors team

Quoridor is played on a 9 by 9 board. Each player has one pawn and ten walls. You move one square or you place one wall, you may not seal anybody off from their goal, and the first pawn to reach the far side wins. That is the whole game. You can teach it to someone in about ninety seconds.

The number of different games you can play on it is around 10162.

Chess, the game everybody reaches for when they want to say "complicated", comes in at 10123. So Quoridor is ahead. Not by a bit. The gap between those two numbers is thirty nine zeros.

10162 possible games of Quoridor, against 10123 for chess. That is not thirty nine percent more and not thirty nine times more. It is thirty nine zeros more.

Where that number actually comes from

Nobody sat down and counted. The measure is called game-tree complexity, and it is an estimate with a very simple recipe: take the average number of legal moves available on a turn, and raise it to the power of how many turns a game lasts.

For Quoridor those two numbers are roughly 60 and 91. About sixty legal moves on an average turn, about ninety one turns in an average game. Sixty to the power of ninety one is 10162. The figures come from a 2006 analysis of the game out of Maastricht University, and they have stood as the standard reference since.

Run the same recipe on chess and you get about 35 legal moves across about 80 turns. That is 10123, a figure Claude Shannon first put on paper in 1950 and which still carries his name.

So the entire gap between the two games comes out of two modest looking differences. Quoridor gives you a bit under twice as many options per turn, and its games run about eleven turns longer. Compound those together ninety times over and you get thirty nine orders of magnitude.

Game Moves per turn Turns per game Possible games
Chess ~35 ~80 10123
Quoridor ~60 ~91 10162

Both rows are averages over complete games, and both are estimates. The point is not the third decimal place. It is that a wider turn and a longer game multiply, and multiplication at this scale is violent.

What 10162 looks like next to things that are not board games

Numbers this size stop meaning anything, so here is the usual ladder.

There are roughly 1019 grains of sand on Earth. There are about 1068 ways to shuffle a deck of cards, which is already more than most people are comfortable with. The observable universe contains somewhere near 1080 atoms.

Big numbers, by how many digits they have Grains of sand on Earth Shuffles of a card deck Atoms in the universe Games of chess Games of Go Games of Quoridor 1019 1068 1080 10123 10360 10162 0 100 200 300 number of digits (every step right is ten times bigger)
Bar length is the number of digits, not the number itself, because nothing else fits on a page. Every step to the right multiplies by ten, so Quoridor's bar being about a third longer than chess's means it is 1039 times larger. Go is in there because leaving it out would be cheating.

Quoridor's 10162 sits above all of it. Square the number of atoms in the observable universe, which is a strange thing to do but bear with it, and you get 10160. Still short. You would have to multiply that by another hundred to reach the number of games available on a board that fits in a small box.

1082 Quoridor games for every atom in the observable universe. Pair up every atom with every other atom and you are still two orders of magnitude short.

The part where chess wins

Here is the honest complication, and it is the most interesting thing in the whole comparison.

There is a second way to measure a game, called state-space complexity. Instead of counting games it counts positions: how many distinct arrangements of the board can legally exist. On that measure Quoridor loses. Chess has about 1044 legal positions. Quoridor has about 1042. Chess is ahead, a hundred times over.

Positions versus games, chess and Quoridor Chess Quoridor Distinct positions Possible games 1044 1042 10123 10162 0 60 120 180 number of digits (every step right is ten times bigger)
Two questions, two different winners. Ask how many board arrangements exist and chess edges it, by so little that the top two bars look the same length. Ask how many games can be played and Quoridor pulls away by thirty nine digits.

So "more complex than chess" depends on which question you ask. Chess has more positions. Quoridor has more games. If you only ever hear one number about a game it is usually the game-tree one, because that is the number which predicts how hard the game is to actually play and to write an engine for. On that number Quoridor is comfortably ahead.

Why the walls do this

A Quoridor position is a small thing to write down. Two pawns somewhere on 81 squares, up to twenty walls sitting in a set of 128 possible slots, and a count of how many walls each player has left. That is it. No piece types, no promotion, no castling rights, no capture history. Hence the modest 1042.

The tree explodes anyway, and the reason is that walls do not move. They get placed once, permanently. Which means the order you place them in does not change where they end up.

Put a wall at A and then one at B, or B and then A, and the board in front of you is identical. Those are two different games that arrived at the same place. With twenty walls down there are up to twenty factorial orderings landing on that exact arrangement, and twenty factorial is about 2.4 × 1018.

2.4×1018 different move orders can produce the same twenty walls. Chess pieces move, so the order they moved in usually matters. Walls just sit there.

That is the mechanism. A staggering number of distinct games funnel into a comparatively small number of distinct boards. The game tree is vast, and it is vast largely in ways a player mercifully does not have to care about.

There is a second thing going on, which is that the options stay open. In chess the board empties out as pieces come off, and a game that starts with 20 legal moves generally narrows as it goes. Quoridor opens with 131 legal moves, three pawn steps and 128 legal wall placements, and stays near that level for the first twenty turns or so while both players still hold walls. We measured how that decays in an earlier post on why Quoridor and chess are inverted problems.

And yes, Go is bigger

Go has about 10360 possible games and roughly 10170 positions. It beats both of these games by a distance nothing else has closed, and anyone making a "most complex board game" argument has to deal with it.

But look at what Go needs to get there. A 19 by 19 grid, 361 intersections, stones that can go almost anywhere and be captured in groups. It earns its number through sheer size.

Quoridor reaches 10162 with 81 squares, two pawns and twenty walls. That is the interesting part. It is not a big game. It is a small game with an unusually nasty branching structure, and it gets within reach of things far larger than itself.

What this means when you sit down to play

Practically, it means you cannot calculate your way through Quoridor, and you can stop feeling bad about that. The tree is not searchable by you and it is not really searchable by a computer either. Our own engines hit this constantly. Depth is cheap to buy and does not help much, because the move you needed was one of the hundred wall placements that got pruned away to afford the depth.

What works instead is treating walls as a budget rather than a sequence. You get ten. They never come back. The order you spend them in mostly does not matter, which is what the 10162 figure is quietly telling you. So the only question that counts is which ten, and how much each one costs your opponent compared to what it costs you.

Ninety seconds to learn. More possible games than the square of every atom in the sky. That is a decent trade for a board that fits on a coffee table.

Go take a swing at one of those 10162 games. Play a few against the bots and watch how fast the position stops looking simple, or make a free account to save your games and replay them.

Play Quoridor online now →